Version history

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Early Access beta-230717[edit | edit source]

New features & content[edit | edit source]

  • Add Steam achievements
  • Add new scanner mini-game for inspection in Pendulum contract

Gameplay changes[edit | edit source]

  • No more enable pilot in fire director mode for heavy ships
  • Allow docking with menu during navigation tutorial

Graphics & UI[edit | edit source]

  • Improve all planet and moon render
  • Use progress bar instead of percentages in cockpits
  • Make fleet to travel selection more persistent
  • Update game icon
  • Rework ship info buttons layout
  • Disable no-cockpit mode
  • Use company customization pattern as background pattern in UI
  • Improve quality of weapon impacts
  • Make the sky slightly brighter
  • A lot of small UI and wording improvements

Bugs fixed[edit | edit source]

  • UI: fix too long joystick button and names
  • UI: fix dragging issues in menus causing unexpected rotation on background assets
  • UI: fix HUD distance rounding issue
  • UI: fix selection of ships with light during piloting
  • UI: fix wrong warning when targeting the tracked station
  • General : a lot of french translation fixes

Beta-100717[edit | edit source]

New features & content[edit | edit source]

  • Add a meteorites intercept contract
  • Add trade route statistics
  • Add experimental French translation (some layout issues)

Gameplay changes[edit | edit source]

  • Don't generate military contracts if the player doesn't have military ships
  • Use interception time instead of distance to show aim indicators at a more accurate range

Graphics[edit | edit source]

  • Upgrade shadowing quality to reduce artifacts
  • Upgrade resolution of shadows on Nema's rings
  • Reduce performance cost of Eradicator impact effects
  • Update splash screen

Bugs fixed[edit | edit source]

  • General: fix ships ejected from trade route if not all ship were trading
  • General: fix research station upgrade effect
  • General: fix telescope station upgrade effect
  • General: make the player ship not fully destructible instead of the last alive ship to avoir recovery bug
  • UI: fix funny key change warning when removing a key assignment
  • UI: fix trade slider init with sell to a station for a contract
  • UI: fix lock trade checkbox that stop the production

Beta-300617[edit | edit source]

Additions/changes[edit | edit source]

General[edit | edit source]

  • pass the game to qwerty by default
  • move default binding of 'lock direction' to capslock and 'combat zoom' to space

Gameplay[edit | edit source]

  • no more allow station construction in a sector in danger

AI[edit | edit source]

  • make AI able to declare join war againt enemy more powerful than every company induvidialy
  • make AI able to setup attack from multiple company to allow multiple company to win against one powerful ennemy

UI[edit | edit source]

  • rename "Travel and Order" in "Incoming Events"
  • enable notification masking
  • show again trade routes in orbital map
  • add current battle in incoming events list
  • show warning in settings menu when trying to assign an already assigned key
  • set default quantity for trade to the right value when the tracked contract have a sell condition

Graphics[edit | edit source]

  • add iridescence effect to metals
  • improve reflection quality

Balance[edit | edit source]

  • move default ship count in sector to 30

Bug fix[edit | edit source]

  • general: fix Boneyard collision mode
  • general: fix crash if trying to upgrade a ship with weapon that are not unlock by technology (after ship capture)
  • ui: fix external camera and menu camera for Windows
  • ui: fix trading status text
  • ui: fix fly interdiction text
  • contract: fix duplicate fail condition when a trade contract have 2 stations owned by the same company
  • contract: various contract text fixes

Beta-190617[edit | edit source]

Modifications since beta-120617.

General improvement of game clarity.

Additions/changes[edit | edit source]

General[edit | edit source]

  • switch to Unreal Engine 4.16
  • add Deimos Games logo and info

Gameplay[edit | edit source]

  • new more understandable recovery system: you don't have a new free ship but the old one is partially repair and you have a fine.
  • don't generate trade contracts with stations being captured

Tutorials[edit | edit source]

  • add fleet management tutorials
  • add remote fleet tutorial
  • add trade route tutorial
  • force to buy a freigther in "buy ship" tutorial

UI[edit | edit source]

  • rework EULA and credit menu
  • auto track the last contract (instead of the first) by defaut when a contract is finished to allow chained quest to be smooth

Graphics[edit | edit source]

  • assure that planet texture quality is always good
  • add boneyard icons to its substations

Balance[edit | edit source]

  • make stations a lot more affordable for the player in early game
    • the price now depend only of the player station count in its company and in the sector
  • Increase trade contract reward :
    • trade contracts:
      • from 1000 + 500 * sqrt(travel_duration) + 50 * sqrt(resource_quantity)
      • to   1000 + 1000 * sqrt(travel_duration) + 100 * sqrt(resource_quantity)
    • buy and sell contracts:
      • from 500 + 50 * sqrt(resource_quantity)
      • to   500 + 100 * sqrt(resource_quantity)
  • make trade contract volume more variable if capacity transport of the player vary
  • make axis reputation very stable as they are neutral

Bug fix[edit | edit source]

  • ui: multiple wording fixes
  • contracts: fix contract unicity
  • contracts: avoid contract to fail at acceptation making them not available as soon as the failed conditions are reached

Beta-120617[edit | edit source]

Modifications since beta-090617.

Quick patch to fix risk of economy collapse that a lock a game, with others fixes and improvements.

Additions/changes[edit | edit source]

Gameplay[edit | edit source]

  • increase anticollision system precision and make it adaptative to ships breaking capabilities

UI[edit | edit source]

  • show repair and refill deadline in travel sector
  • make player confirm fast forward if the is no incoming events
  • make notification slower to disappear (7s → 10s)

Balance[edit | edit source]

  • tutorial: reduce research needs for technology tutorial from 50 to 30, to match with the new technology base price

Bug fix[edit | edit source]

  • economy: avoid economy collapse due to people not spending enough money
  • autopilot: fix exit avoidance system using incoherent center of sector
  • ui: fix sector menu for travel sectors
  • graphics: fix planetarium for travel sectors after sector exit

Beta-090617[edit | edit source]

Modifications since beta-020617.

A lot of improvements, thanks to all beta-tester feedbacks !

Additions/changes[edit | edit source]

General[edit | edit source]

  • Update legals informations

Gameplay[edit | edit source]

  • make bombs and missiles destructible by the player
  • no more make ships assigned to a trade route travel automatically to a dangerous sector

UI[edit | edit source]

  • move trade route selection to company menu to make more space to incoming events
  • refactor incoming attack list and notifications
  • make new contracts notifications no more stop fast forward
  • add more details about shipyard state in the shipyard details
  • make harder to accidentally dump precious resources
  • better texts when trade operation is not possible
  • add notification when fleet repair or refill end
  • add information about station under construction in trade menu
  • rename "World prices" menu to "Economy"

Graphics[edit | edit source]

  • move planetarium to follow travel progress
  • improve engine render
  • improve flight effects
  • improve asteroid rendering quality

Balance[edit | edit source]

  • reduce technology base cost from 50 to 30
  • refactor station technologies:
    • the new level 1 "science" technology allow to build research station and telescope
    • the pumping technology move from level 1 to level 3
    • the foundry is now unlock with advanced stations
  • change the Solen to give it a cargo bay of 2x50 instead of 1x100
  • make Hammer gun more precise but a lot more expensive
  • reduce Omen mass from 32t to 16t
  • force the player to manually make peace after an AI declare war to him
  • make pacifism move more slowly:
    • pacifism increase base rate: 2.0 → 0.8
    • pacifism decrease base rate: 1.0 → 0.6
  • give reputation when ordering a ship to a company (ship price / 1000)
  • increase inter company UBI contribution from 0.001 to 0.002

Bug fix[edit | edit source]

  • ui: fix crash when editing a trade route operation if no fleet was assigned
  • ui: fix tool-tip for when the "Remove ship" button in edit fleet menu was disabled
  • ui: make failed contracts due to expiration date not display "1 day left"
  • ui: fix minor interface glitch in not visited sectors
  • ui: fix rotation of HR logo in menus
  • ui: fix The Forge sector description
  • graphics: fix AA settings bug
  • graphics: adapt resolution when enabling full screen
  • graphics: remove tesselation from Colossus to ensure Linux support
  • general: fix repair not correctly ending bug
  • general: check recovery at the end of each day and not only at the end of fast forward

Beta-020617[edit | edit source]

Modifications since beta-290517.

A small patch as response to feedback of the previous build.

Additions/changes[edit | edit source]

General[edit | edit source]

  • add support of unidirectional joystick thrust
  • add support for joystick dead zones

UI[edit | edit source]

  • show "missing resources" when a ship construction is lock because of a resource outage
  • show incoming threats in red in the travel list
  • ensure long joystick names can be shown
  • hide precise light ratio as it's not used for now
  • make transport fee a lot more visible
  • allow to set trade route quantity limit precisely

Graphics[edit | edit source]

  • reduce sun intensity
  • minor change on dust effects

Balance[edit | edit source]

  • allow shipyard owners to be in dept to build ships order by others companies

Bug fix[edit | edit source]

  • contract: fix combat tutorial
  • ui: fix menu looping bug
  • ui: fix multiple typo in contracts
  • ui: fix highlight box not updated in HUD
  • graphics: fix Nema rings LOD
  • economy: fix crash when canceling ship construction
  • general: fix bad file name Windows firewall

Beta-290517[edit | edit source]

Modifications since beta-220517.

Additions/changes[edit | edit source]

Gameplay[edit | edit source]

  • never destroy a ship completely because of a collision
  • allow control of ship rotation in addition to ship translation from the external camera (space bar by default)
  • make large ships unafraid of hostile small ships to avoid destabilizing turrets

Contracts[edit | edit source]

  • add lots of VIP names and avoid reusing the same names for multiple contracts
  • add a 30 days delay in the Pendulum contract after the pirate step
  • improve wording in contract tutorial

Tutorials[edit | edit source]

  • add combat tutorial
  • add ships repair tutorial
  • add ships refilling tutorial

UI[edit | edit source]

  • aggregate all secondary contract notifications in one
  • hide expiration conditions : they were misleading and taken as failed conditions
  • show more details about ship state in ship lists
  • don't notify pointless "battle lost" notification, and don't lock fast forward in these cases
  • give detailed infos about abandoned ships when traveling
  • treat ships in paused trade route as regular ships
  • show trade routes status everywhere
  • forbid abandon of tutorial and story contracts

Graphics[edit | edit source]

  • change the look of pumping stations, research stations and outposts to differentiate them
  • improve dust effects
  • improve firing effects
  • improve visualization of damage on destroyed ship parts
  • move Orca camera
  • add very small chromatic aberration
  • fix planetary texture LOD

Balance[edit | edit source]

  • technology: increase research point reward by 60%
  • diplomacy: divide rank based reputation loose by 30
  • military: divide large ship reparation speed by 5
  • military: slightly improve Artemis

Bug fix[edit | edit source]

  • ui: fix trade quantity when the company has debt
  • ui: fix line wrapping bug in trade menu
  • ui: fix "No objects" misleading in sector menu
  • combat: fix AI ship and turret pilot aim precision
  • combat: fix Kami turret angles and collision mesh
  • combat: fix collision issue in The Spire
  • general: fix AA quality settings not modifiable
  • general: fix sector defense contract not loaded correctly
  • general: fix crash if a station collide something different from a ship

Beta-220517[edit | edit source]

Modifications since beta-070517.

Additions/changes[edit | edit source]

Gameplay[edit | edit source]

  • revamp diplomacy system

Contracts[edit | edit source]

  • add Pendulum history contract

Tutorials[edit | edit source]

  • add technology and research station tutorial
  • add buy ship tutorial
  • add station construction and upgrade tutorial
  • add targeting tutorial

UI[edit | edit source]

  • allow T key to select the contract objectif if not in battle
  • show contract fail conditions in contracts menu
  • add needs columns in ecomomy menu
  • show sector population

Graphics[edit | edit source]

  • redesign boneyard sector
  • better metal, exhaust and bloom effects

Balance[edit | edit source]

  • economy: increase the "nerf ratio" but apply it only to level 1 cargo bay size of station
  • economy: increase arsenal production
  • economy: increase plastic factory production
  • economy: increase station cargo bay size
  • economy: balance Kami ship cost
  • economy: limit high end consumer resource consumption if they are expensive
  • contracts: generate hunt contract only on travel end
  • contracts: add duration fail condition for VIP contracts
  • technology: move shipyard construction unlock in a specific technology
  • technology: now, only one technology is need to increase its technology level (2 before)
  • technology: reduce research point production cost
  • world: a lot of balance in the game creation setup

Bug fix[edit | edit source]

  • flying: fix station bad placement if they are capture before being in an active sector
  • flying: fix ship disappearing randomly if stopped
  • flying: fix weapon firing empty weapon first on load game
  • economy: fix fleet supply consumption bug
  • economy:fix shipyard consumption estimation
  • contract: fix missing diplomatic fail and expiration conditions in generated quests
  • ui: fix trading permission display
  • ui: fix external and menu camera control
  • ui: station list order in sector menu
  • ai: fix a lot of AI bug
  • general: various performance improvements